Monday, 10 December 2012

Hear and identify

At the start of the worst version (2/3 seconds) The guitar is off beat and the guitar starts early on the wrong note, also many instruments doesn't come in time with the beat such as the drum kit it comes very late, also the production before 6 seconds is really off as instruments were started early and they started on the wrong note instead of starting on the first chord/note they started on the second/third one  but at 0:06 the guitar slightly gets back in time however at 0:18 the guitar gets off time even more and it overlaps the other guitar that was playing, also the bass comes in late and so does the vocals. The way this could of been improved is that, the Guitar should of been on the beat and not off beat. The guitar could've been quantised to a 4/4 time signature. Also to stop the Guitar from overlapping the other guitar, one of the guitar could've been turned down;a bit or it should've been in time along with the instruments and on the beat, the same thing for the bass and the vocals. Production wise instruments could've been moved and dragged onto the measuring line so that it could be on time. Also they could've edited the notes of the instruments on the piano roll  and moved/dragged stuff around.

In the beginning of 3 seconds he coughs. When it comes to Recording a track there shouldn't be any background noises or any unnecessary noise. The way this could of been improved is that he shouldn't of made any noise unless he was meant too, from listening to the song it looked like he wasn't supposed to do it in the first place. This causes the track to not sound professional.

The whole track pans on the right side, If you listen to the track on your speaker/headphones it would pan and go onto the right side of your speaker/headphones. Mainly the vocals were panning to the right side of the headphone, this is definitely not good because the whole track is never supposed to pan on the right side. The way It's supposed to sound is that it should be on both ears. This is because the mixing of the whole track should be on both ears, only singular things such as instruments or vocals (By using effects) can be on one ear or the other.

0:47 the kicks comes out of the track. This is a typical mistake as it happens sometimes, but this shouldn't of happened unless you wanted it to sound like that and make it happen. To improve I think that you should run the track over and over until you can hear the mistake, when you do find the mistake you should sort it out and make sure that everything is right.

The whole track is not in time, many instruments from this track is not in time with the beat, so is the vocals. To improve you should Quantise and edit more, by using the piano roll for the midi files, moving and dragging the audio file in time and along with the beat. At the start of the track it goes slightly fast the instrument that cause this is the guitar and then it jumps back in normal speed when it gets too 6 seconds.

0:21 A part of the vocal goes off time. I heard that a part of the lyric wasn't fluid and it sounded broken. To improve I think that the artist should've ran through it, and probably rehearsed if possible, because it sounded like he couldn't be bothered to do it and that he wanted to rush it.

At 0:53 the vocal sounds deep, muffled and low. I found this fault weird because the way people record it doesn't happen, I think this happened because the artist was covering the microphone or the microphone wasn't a good one. I think that to improve this you should use a better microphone (always use a condenser a good one) also he could've tested it if possible.

At 1:13 The velocity of some instruments (piano), are not levelled and the dynamics, goes low and high in certain parts. Also the piano seems to Pann on the right then it goes towards the left and it stays on the left side. When it comes to mixing you should always velocities the instruments so that they all have the same colour (level) when you're editing in logic, how to do this you'd have to do it under piano roll in logic. This will help a lot because the sound would all sound the same but if you wanted to edit the dynamics by making it low to high them you could do that. Also for the dynamics you could edit it yourself and sort out the dynamics.

I identified that the The instrumental is louder than the vocals. This is not a good thing because the vocals need to be on the same level and volume as the instrumental, they both must be equal. To improve I think that the artist should've turned up the gain of the vocals to match it with the instrumental if possible.

The mix of the track is not great as everything is not levelled, throughout the whole song the backing vocals doesn't sound good it doesn't have that much depth into it in other words it sounds weak. This was a huge problem in the track because the volume of the whole track wasn't quite turned up, in order to improve the mix everything should be levelled and in time... too add on you could've used some effects such as compressor or a limiter - the limiter would make sure that you're not going over the red bar by more than 0,0 mlb. The compressor would compress things or you could've sent the track to a professional engineer and told him to mix it.  The production could've been better as the vocals could've been recorded twice or they could've duplicated the vocal file into two and turned one of the channel region down.
This would've made things way better with the vocals or they could've added effects to change the a genders voice.

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